Any Insights Into Apple's Limiting Apps Using External H/w |
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Any Insights Into Apple's Limiting Apps Using External H/w |
May 15 2009, 10:27 AM
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#1
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Great webcast guys!
I'm wondering if there are any known plans by Apple to limit the ways that external accessories can be used? Examples of app + hardware that would mean not paying AT&T for phone, navigation etc? Thanks, |
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May 19 2009, 06:28 PM
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#2
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Great webcast guys! I'm wondering if there are any known plans by Apple to limit the ways that external accessories can be used? Examples of app + hardware that would mean not paying AT&T for phone, navigation etc? Thanks, Well... I'm assuming you've watched the video where they announced the 3.0 firmware, and yes, they have a program... Here's a link that might answer your question... http://www.neowin.net/news/main/09/03/17/i...-apple-drm-chip |
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May 23 2009, 04:59 PM
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#3
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Well... I'm assuming you've watched the video where they announced the 3.0 firmware, and yes, they have a program... Here's a link that might answer your question... http://www.neowin.net/news/main/09/03/17/i...-apple-drm-chip Thanks for your reply robotarmy. My apologies for responding so late. A bit pre-occupied by seeking a new career. Most of that reference seems to refer to the need to embed a DRM enforcement chip. I suppose that will be at my expense in terms of purchasing, implications for the additional PCB area and manufacturing costs. I wonder how I'm supposed to do board level testing and field returns ... I have not enrolled as a member of the official "Made for iPhone" development yet as I'm trying to weigh the pros/cons. It still isn't clear to me if Apple won't deny apps under 2 different scenarios. (1) Apps that use accessories coming from a non participant in the Made for iPhone program. And (2), apps that access accessories coming from a Made for iPhone authorized developer but that might enable competition to the carrier's revenue stream (perhaps a dumb example, but an external cell phone accessory for an alternate carrier). I have not installed SDK 3.0 so I have not read through the licensing agreement yet; it may be buried in that language. Cheers, |
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Lo-Fi Version | Time is now: 23rd November 2009 - 04:25 AM |